Thursday, 17 January 2013

What is Networking Hardware?

Networking hardware includes all computers, peripherals, interface cards and other equipment needed to perform data-processing and communications within the network. CLICK on the terms below to learn more about those pieces of networking hardware.
  • Workstations
  • Hubs
  • Bridges
  • Firewalls
  • Routers
  • FileServers
  • Repeaters
This needs to be a sprite
This section provides information on the following components:
  • Network Servers
  • Workstations
  • Network Interface Cards
  • Switches
  • Repeaters
  • Bridges
  • Routers
  • Firewalls

File/Network Servers

One or more network servers is a part of nearly every local area network.These are very fast computers with a large amount of RAM and storage space, along with a one or more fast network interface card(s). The network operating system provides tools to share server resources and information with network users. A sophisticated permissions-handling system is included, so that access to sensitive information can be carefully tailored to the needs of the users. For small networks, a singe network server may provide access control, file sharing, printer sharing, email, database, and other services.
The network server may be responding to requests from many network users simultaneously. For example, it may be asked to load a word processor program to one workstation, receive a database file from another workstation, and store an e-mail message during the same time period. This requires a computer that can store and quickly share large amounts of information. When configuring such a server, budget is usually the controlling factor. The following guidelines should be followed:
  • Fastest processor(s)
  • Large amount of RAM
  • multiple large, fast hard drives
  • Extra expansion slots
  • Fast network interface card(s)
Optionally (if no other such devices are available on the network):
  • A RAID (Redundant Array of Inexpensive Disks) to preserve large amounts of data(even after a disk failure)
  • A back-up unit (i.e. DAT tape drive, removable hard drives, or CD/DVD/BluRay burner)

Workstations

Computers that humans use are broadly categorized as workstations. A typical workstation is a computer that is configured with a network interface card, networking software, and the appropriate cables. Workstations do not necessarily need large storage hard drives, because files can be saved on the file server. Almost any computer can serve as a network workstation.

Laptops/Mobile Devices

Laptops and other mobile devices are becoming more and more common. These devices typically have modest internal storage, but enough power to serve as a workstation for users on the go. These machines nearly always have a wireless adapter to allow quick network connections without cumbersome cabling. In a school environment with good wireless coverage, a mobile device user can move about the campus freely, and remain continuously connected to the network.

Network Interface Cards

The network interface card (NIC) provides the physical connection between the network and the computer workstation. Most NICs are internal, and they are included in the purchase of most computers. Network interface cards are a major factor in determining the speed and performance of a network. It is a good idea to use the fastest network card available for the type of workstation you are using.
The most common network interface connections are Ethernet cards and wireless adapters.

Ethernet Cards

Ethernet cards are usually included with a computer, although additional ethernet cards can be purchased and installed on most computers,. Ethernet cards can contain connections for either coaxial or twisted pair cables (or both) (See fig. 1). If it is designed for coaxial cable, the connection will be BNC. If it is designed for twisted pair, it will have a RJ-45 connection. Some Ethernet cards also contain an AUI connector. This can be used to attach coaxial, twisted pair, or fiber optics cable to an Ethernet card. When this method is used there is always an external transceiver attached to the workstation. Only the RJ-45 connector is found on most modern ethernet cards (See the Cabling section for more information on connectors.)
Fig. 1. Ethernet card.
From top to bottom:
RJ-45, AUI, and BNC connectors

Wireless Adapters

Wireless adapters are found in most portable devices, such as laptops, smart phones, and tablet devices. External wireless adapters can be purchased and installed on most computers having an open USB (Universal Serial Bus) port, or unused expansion slot. (See the Cabling section for more information on connectors.)

Switches

An ethernet switch is a device that provides a central connection point for cables from workstations, servers, and peripherals. In a star topology, twisted-pair wire is run from each workstation to a central switch/hub. Most switches are active, that is they electrically amplify the signal as it moves from one device to another. The predecessor of the switch was the hub, which broadcasted all inbound packets out all ports of the device, creating huge amounts of unnecessary network traffic. Modern switches build a port map of all IP address which respond on each port, and only broadcasts on all ports when it doesn't have a packet's target IP address already in its port map. Switches are:
  • Usually configured with 8, 12, or 24 RJ-45 ports
  • Often used in a star or tree topology
  • Available as "managed" or "unmanaged", with the later less expensive, but adequate for smaller networks
  • direct replacements for hubs, immediately reducing network traffic in most networks
  • Usually installed in a standardized metal rack that also may store network servers, bridges, or routers

Repeaters

Since a signal loses strength as it passes along a cable, it is often necessary to boost the signal with a device called a repeater. The repeater electrically amplifies the signal it receives and rebroadcasts it. Repeaters can be separate devices or they can be incorporated into a concentrator. They are used when the total length of your network cable exceeds the standards set for the type of cable being used.
A good example of the use of repeaters would be in a local area network using a star topology with unshielded twisted-pair cabling. The length limit for unshielded twisted-pair cable is 100 meters. The most common configuration is for each workstation to be connected by twisted-pair cable to a multi-port active concentrator. The concentrator amplifies all the signals that pass through it allowing for the total length of cable on the network to exceed the 100 meter limit.

Bridges

A bridge is a device that allows you to segment a large network into two smaller, more efficient networks. If you are adding to an older wiring scheme and want the new network to be up-to-date, a bridge can connect the two.
A bridge monitors the information traffic on both sides of the network so that it can pass packets of information to the correct location. Most bridges can "listen" to the network and automatically figure out the address of each computer on both sides of the bridge. The bridge can inspect each message and, if necessary, broadcast it on the other side of the network.
The bridge manages the traffic to maintain optimum performance on both sides of the network. You might say that the bridge is like a traffic cop at a busy intersection during rush hour. It keeps information flowing on both sides of the network, but it does not allow unnecessary traffic through. Bridges can be used to connect different types of cabling, or physical topologies. They must, however, be used between networks with the same protocol.

Routers

Routers are the traffic directors of the global internet. All routers maintain complex routing tables which allow them to determine appropriate paths for packets destined for any address. Routers communicate with each other, and forward network packets out of or into a network. Here's an example:
You want to search for something on the internet using a search engine. You open a browser on your workstation. The browser opens to a blank page (not usually the default, but appropriate for this example). You type "http://www.google.com" into the URL (Universal Resource Locator) address line of the browser. The browser software packages up the URL you typed, and sends it with a request for an IP address to the DNS (Domain Name Server) that has been set in your network adapter's configuration. The domain server returns an IP, such as 74.125.67.103 (actual address returned by DNS for google.com on June 7th, 2011). The browser ships the request for that IP address off to the network card, which bundles the request into an ethernet packet, destined for 74.125.67.103. The network card sends the packet to the gateway of your network, which opens the header of the packet, and makes a determination that the packet is traveling out of your network, in search of 74.125.67.103. Your network's router has routing tables which it has been building from communicating with other routers, and potentially augmented with "static routes", which are specific paths added by your network's administrators to make the task of accessing certain networks easier, or faster, or in some cases, not possible. In this case, I find that my router knows about another router at my ISP(Internet Service Provider), which in turn has several more routers that are all on networks of which I am just a small node, much like finding an atom of a molecule of a piece of dust on a rock on a moon of a planet of a sun of a galaxy of the universe. In any case, the packet gets passed from router to router, each time moving out of the subnets of the packet sender, towards a router that will know where the desired server is. The packet finally reaches the router of the network at 74.125.67.103, which dutifully delivers the packet to the server at that IP address. The server carefully crafts a response, and sends a reply back, which follows the same process to get the response "Yes. Go ahead" back to the requester. Whew. And that's just the initial request.
While bridges know the addresses of all computers on each side of the network, routers know the addresses other routers which in turn know about their own networks. Routers can even "listen" to entire networks to determine which sections are busiest -- they can then redirect data around those sections until traffic congestion clears.
So, routers are network gateways. They move network packets from one network to another, and many can convert from one network protocol to another as necessary. Routers select the best path to route a message, based on the destination address of the packet. The router can direct traffic to prevent head-on collisions, and is smart enough to know when to direct traffic along back roads and shortcuts.
If you have a school LAN that you want to connect to the Internet, you will need to purchase a router. In this case, the router serves as the forwarder between the information on your LAN and the Internet. It also determines the best route to send the data over the Internet.

Firewalls

A firewall is a networking device that is installed at the entrance to a LAN when connecting a networks together, particularly when connecting a private network to a public network, such as the internet. The firewall uses rules to filter traffic into and out of the private network, to protect the private network users and data from malevolent hackers.
Firewalls are either hardware or software, depending on their intended use. A firewall used to protect a network is a hardware device that should be installed in the network between the router and the network. Almost all hardware firewalls will have at least two ports, labeled "Trusted" and "Untrusted". These terms imply the true nature of the firewall's responsibility to the private network. The public network is connected to the untrusted network port, and the private network is connected to the trusted port.
Firewall rules are usually simple, consisting of a verb, either allow or deny, the direction of the traffic, either inbound or outbound, and an address or other network traffic identifier. Firewall rules are cumulative, so general rules may be specified, and exceptions added as necessary. Some examples are:
  • Allow outbound all (all private network users can do anything on the public network)
  • Deny inbound all (default setting to prevent all traffic from the public or untrusted port, to the private port)
  • Allow inbound port 80 (allow internet web traffic to come into network to find web servers)
  • Allow inbound port 80 destined to 170.200.201.25 (allow inbound web traffic to a specific web server on your private network)
  • Deny inbound from 201.202.1.1/24 (deny all inbound traffic from a specific IP address or range of addresses)
Software firewalls are commonly included in modern workstation and server operating systems. They operate in a similar way as hardware firewalls, except that they filter traffic in and out of the machine itself. These software firewalls are typically unnoticed by machine users, and only need attention occasionslly when an internet-connected application don't work as expected. The software firewall should always be considered a "suspect" in such cases. The problem is easily resolved, by setting an exception rule in the firewall for the software that is attempting to communicate.
Florida Center for Instructional Technology
College of Education,
University of South Florida,
4202 E. Fowler Ave., EDU162
Tampa, Florida 33620
813.974.1640
Dr. Roy Winkelman, Director
This publication was produced under a grant from the Florida Department of Education.
The information contained in this document is based on information available at the time of publication and is subject to change. Although every reasonable effort has been made to include accurate information, the Florida Center for Instructional Technology makes no warranty of claims as to the accuracy, completeness, or fitness for any particular purpose of the information provided herein. Nothing herein shall be construed as a recommendation to use any product or service in violation of existing patents or rights of third parties.

What is a Protocol?

A protocol is a set of rules that governs the communications between computers on a network. In order for two computers to talk to each other, they must be speaking the same language. Many different types of network protocols and standards are required to ensure that your computer (no matter which operating system, network card, or application you are using) can communicate with another computer located on the next desk or half-way around the world. The OSI (Open Systems Interconnection) Reference Model defines seven layers of networking protocols. The complexity of these layers is beyond the scope of this tutorial; however, they can be simplified into four layers to help identify some of the protocols with which you should be familiar (see fig 1).
OSI Layer Name Common Protocols
7 Application HTTP | FTP | SMTP | DNS | Telnet
6 Presentation
5 Session
4 Transport TCP | SPX
3 Network IP | IPX
2 Data Link Ethernet
1 Physical
Fig 1. OSI model related to common network protocols
Figure 1 illustrates how some of the major protocols would correlate to the OSI model in order to communicate via the Internet. In this model, there are four layers, including:
  • Ethernet (Physical/Data Link Layers)
  • IP/IPX (Network Layer)
  • TCP/SPX (Transport Layer)
  • HTTP, FTP, Telnet, SMTP, and DNS(combined Session/Presentation/Application Layers)
Assuming you want to send an e-mail message to someone in Italy, we will examine the layers "from the bottom up" -- beginning with Ethernet (physical/data link layers).

Ethernet (Physical/Data Link Layers)

The physical layer of the network focuses on hardware elements, such as cables, repeaters, and network interface cards. By far the most common protocol used at the physical layer is Ethernet. For example, an Ethernet network (such as 10BaseT or 100BaseTX) specifies the type of cables that can be used, the optimal topology (star vs. bus, etc.), the maximum length of cables, etc. (See the Cabling section for more information on Ethernet standards related to the physical layer).
The data link layer of the network addresses the way that data packets are sent from one node to another. Ethernet uses an access method called CSMA/CD (Carrier Sense Multiple Access/Collision Detection). This is a system where each computer listens to the cable before sending anything through the network. If the network is clear, the computer will transmit. If some other node is already transmitting on the cable, the computer will wait and try again when the line is clear. Sometimes, two computers attempt to transmit at the same instant. When this happens a collision occurs. Each computer then backs off and waits a random amount of time before attempting to retransmit. With this access method, it is normal to have collisions. However, the delay caused by collisions and retransmitting is very small and does not normally effect the speed of transmission on the network.

Ethernet

The original Ethernet standard was developed in 1983 and had a maximum speed of 10 Mbps (phenomenal at the time) over coaxial cable. The Ethernet protocol allows for bus, star, or tree topologies, depending on the type of cables used and other factors. This heavy coaxial cabling was expensive to purchase, install, and maintain, and very difficult to retrofit into existing facilities.
The current standards are now built around the use of twisted pair wire. Common twisted pair standards are 10BaseT, 100BaseT, and 1000BaseT. The number (10, 100, 1000) ands for the speed of transmission (10/100/1000 megabits per second); the "Base" stands for "baseband" meaning it has full control of the wire on a single frequency; and the "T" stands for "twisted pair" cable. Fiber cable can also be used at this level in 10BaseFL.

Fast Ethernet

The Fast Ethernet protocol supports transmission up to 100 Mbps. Fast Ethernet requires the use of different, more expensive network concentrators/hubs and network interface cards. In addition, category 5 twisted pair or fiber optic cable is necessary. Fast Ethernet standards include:
  • 100BaseT - 100 Mbps over 2-pair category 5 or better UTP cable.
  • 100BaseFX - 100 Mbps over fiber cable.
  • 100BaseSX -100 Mbps over multimode fiber cable.
  • 100BaseBX - 100 Mbps over single mode fiber cable.

Gigabit Ethernet

Gigabit Ethernet standard is a protocol that has a transmission speed of 1 Gbps (1000 Mbps). It can be used with both fiber optic cabling and copper. (see the Cabling section for more information).
  • 1000BaseT - 1000 Mbps over 2-pair category 5 or better UTP cable.
  • 1000BaseTX - 1000 Mbps over 2-pair category 6 or better UTP cable.
  • 1000BaseFX - 1000 Mbps over fiber cable.
  • 1000BaseSX -1000 Mbps over multimode fiber cable.
  • 1000BaseBX - 1000 Mbps over single mode fiber cable.
The Ethernet standards continue to evolve. with 10 Gigabit Ethernet (10,000 Mbps) and 100 Gigabit Ethernet (100,000 Mbps),

Ethernet Protocol Summary

Protocol Cable Speed
Ethernet Twisted Pair, Coaxial, Fiber 10 Mbps
Fast Ethernet Twisted Pair, Fiber 100 Mbps
Gigabit Ethernet Twisted Pair, Fiber 1000 Mbps

Older Network Protocols

Several very popular network protocols, commonly used in the 90's and early 21st century have now largely fallen into disuse. While you may hear terms from time to time, such as "Localtalk" (Apple) or "Token Ring" (IBM), you will rarely find these systems still in operation. Although they played an important role in the evolution of networking, their performance and capacity limitations have relegated them to the past, in the wake of the standardization of Ethernet driven by the success of the Internet.

IP and IPX (Network Layer)

The network layer is in charge of routing network messages (data) from one computer to another. The common protocols at this layer are IP (which is paired with TCP at the transport layer for Internet network) and IPX (which is paired with SPX at the transport layer for some older Macintosh, Linus, UNIX, Novell and Windows networks). Because of the growth in Internet-based networks, IP/TCP are becoming the leading protocols for most networks.
Every network device (such as network interface cards and printers) have a physical address called a MAC (Media Access Control) address. When you purchase a network card, the MAC address is fixed and cannot be changed. Networks using the IP and IPX protocols assign logical addresses (which are made up of the MAC address and the network address) to the devices on the network, This can all become quite complex -- suffice it to say that the network layer takes care of assigning the correct addresses (via IP or IPX) and then uses routers to send the data packets to other networks.

TCP and SPX (Transport Layer)

The transport layer is concerned with efficient and reliable transportation of the data packets from one network to another. In most cases, a document, e-mail message or other piece of information is not sent as one unit. Instead, it is broken into small data packets, each with header information that identifies its correct sequence and document.
When the data packets are sent over a network, they may or may not take the same route -- it doesn't matter. At the receiving end, the data packets are re-assembled into the proper order. After all packets are received, a message goes back to the originating network. If a packet does not arrive, a message to "re-send" is sent back to the originating network.
TCP, paired with IP, is by far the most popular protocol at the transport level. If the IPX protocol is used at the network layer (on networks such as Novell or Microsoft), then it is paired with SPX at the transport layer.

HTTP, FTP, SMTP and DNS (Session/Presentation/Application Layers)

Several protocols overlap the session, presentation, and application layers of networks. There protocols listed below are a few of the more well-known:
  • DNS - Domain Name System - translates network address (such as IP addresses) into terms understood by humans (such as Domain Names) and vice-versa
  • DHCP - Dynamic Host Configuration Protocol - can automatically assign Internet addresses to computers and users
  • FTP - File Transfer Protocol - a protocol that is used to transfer and manipulate files on the Internet
  • HTTP - HyperText Transfer Protocol - An Internet-based protocol for sending and receiving webpages
  • IMAP - Internet Message Access Protocol - A protocol for e-mail messages on the Internet
  • IRC - Internet Relay Chat - a protocol used for Internet chat and other communications
  • POP3 - Post Office protocol Version 3 - a protocol used by e-mail clients to retrieve messages from remote servers
  • SMTP - Simple Mail Transfer Protocol - A protocol for e-mail messages on the Internet
Florida Center for Instructional Technology
College of Education,
University of South Florida,
4202 E. Fowler Ave., EDU162
Tampa, Florida 33620
813.974.1640
Dr. Roy Winkelman, Director
This publication was produced under a grant from the Florida Department of Education.
The information contained in this document is based on information available at the time of publication and is subject to change. Although every reasonable effort has been made to include accurate information, the Florida Center for Instructional Technology makes no warranty of claims as to the accuracy, completeness, or fitness for any particular purpose of the information provided herein. Nothing herein shall be construed as a recommendation to use any product or service in violation of existing patents or rights of third parties

What is a Network?

A network consists of two or more computers that are linked in order to share resources (such as printers and CDs), exchange files, or allow electronic communications. The computers on a network may be linked through cables, telephone lines, radio waves, satellites, or infrared light beams.
Two very common types of networks include:
  • Local Area Network (LAN)
  • Wide Area Network (WAN)
You may also see references to a Metropolitan Area Networks (MAN), a Wireless LAN (WLAN), or a Wireless WAN (WWAN).

Local Area Network

A Local Area Network (LAN) is a network that is confined to a relatively small area. It is generally limited to a geographic area such as a writing lab, school, or building.
Computers connected to a network are broadly categorized as servers or workstations. Servers are generally not used by humans directly, but rather run continuously to provide "services" to the other computers (and their human users) on the network. Services provided can include printing and faxing, software hosting, file storage and sharing, messaging, data storage and retrieval, complete access control (security) for the network's resources, and many others.
Workstations are called such because they typically do have a human user which interacts with the network through them. Workstations were traditionally considered a desktop, consisting of a computer, keyboard, display, and mouse, or a laptop, with with integrated keyboard, display, and touchpad. With the advent of the tablet computer, and the touch screen devices such as iPad and iPhone, our definition of workstation is quickly evolving to include those devices, because of their ability to interact with the network and utilize network services.
Servers tend to be more powerful than workstations, although configurations are guided by needs. For example, a group of servers might be located in a secure area, away from humans, and only accessed through the network. In such cases, it would be common for the servers to operate without a dedicated display or keyboard. However, the size and speed of the server's processor(s), hard drive, and main memory might add dramatically to the cost of the system. On the other hand, a workstation might not need as much storage or working memory, but might require an expensive display to accommodate the needs of its user. Every computer on a network should be appropriately configured for its use.
On a single LAN, computers and servers may be connected by cables or wirelessly. Wireless access to a wired network is made possible by wireless access points (WAPs). These WAP devices provide a bridge between computers and networks. A typical WAP might have the theoretical capacity to connect hundreds or even thousands of wireless users to a network, although practical capacity might be far less.
Nearly always servers will be connected by cables to the network, because the cable connections remain the fastest. Workstations which are stationary (desktops) are also usually connected by a cable to the network, although the cost of wireless adapters has dropped to the point that, when installing workstations in an existing facility with inadequate wiring, it can be easier and less expensive to use wireless for a desktop.
See the Topology, Cabling, and Hardware sections of this tutorial for more information on the configuration of a LAN.

Wide Area Network

Wide Area Networks (WANs) connect networks in larger geographic areas, such as Florida, the United States, or the world. Dedicated transoceanic cabling or satellite uplinks may be used to connect this type of global network.
Using a WAN, schools in Florida can communicate with places like Tokyo in a matter of seconds, without paying enormous phone bills. Two users a half-world apart with workstations equipped with microphones and a webcams might teleconference in real time. A WAN is complicated. It uses multiplexers, bridges, and routers to connect local and metropolitan networks to global communications networks like the Internet. To users, however, a WAN will not appear to be much different than a LAN.

Advantages of Installing a School Network

User access control.
Modern networks almost always have one or more servers which allows centralized management for users and for network resources to which they have access. User credentials on a privately-owned and operated network may be as simple as a user name and password, but with ever-increasing attention to computing security issues, these servers are critical to ensuring that sensitive information is only available to authorized users.
Information storing and sharing.
Computers allow users to create and manipulate information. Information takes on a life of its own on a network. The network provides both a place to store the information and mechanisms to share that information with other network users.
Connections.
Administrators, instructors, and even students and guests can be connected using the campus network.
Services.
The school can provide services, such as registration, school directories, course schedules, access to research, and email accounts, and many others. (Remember, network services are generally provided by servers).
Internet.
The school can provide network users with access to the internet, via an internet gateway.
Computing resources.
The school can provide access to special purpose computing devices which individual users would not normally own. For example, a school network might have high-speed high quality printers strategically located around a campus for instructor or student use.
Flexible Access.
School networks allow students to access their information from connected devices throughout the school. Students can begin an assignment in their classroom, save part of it on a public access area of the network, then go to the media center after school to finish their work. Students can also work cooperatively through the network.
Workgroup Computing.
Collaborative software allows many users to work on a document or project concurrently. For example, educators located at various schools within a county could simultaneously contribute their ideas about new curriculum standards to the same document, spreadsheets, or website.

Disadvantages of Installing a School Network

Expensive to Install.
Large campus networks can carry hefty price tags. Cabling, network cards, routers, bridges, firewalls, wireless access points, and software can get expensive, and the installation would certainly require the services of technicians. But, with the ease of setup of home networks, a simple network with internet access can be setup for a small campus in an afternoon.
Requires Administrative Time.
Proper maintenance of a network requires considerable time and expertise. Many schools have installed a network, only to find that they did not budget for the necessary administrative support.
Servers Fail.
Although a network server is no more susceptible to failure than any other computer, when the files server "goes down" the entire network may come to a halt. Good network design practices say that critical network services (provided by servers) should be redundant on the network whenever possible.
Cables May Break.
The Topology chapter presents information about the various configurations of cables. Some of the configurations are designed to minimize the inconvenience of a broken cable; with other configurations, one broken cable can stop the entire network.
Security and compliance.
Network security is expensive. It is also very important. A school network would possibly be subject to more stringent security requirements than a similarly-sized corporate network, because of its likelihood of storing personal and confidential information of network users, the danger of which can be compounded if any network users are minors. A great deal of attention must be paid to network services to ensure all network content is appropriate for the network community it serves.
Florida Center for Instructional Technology
College of Education,
University of South Florida,
4202 E. Fowler Ave., EDU162
Tampa, Florida 33620
813.974.1640
Dr. Roy Winkelman, Director
This publication was produced under a grant from the Florida Department of Education.
The information contained in this document is based on information available at the time of publication and is subject to change. Although every reasonable effort has been made to include accurate information, the Florida Center for Instructional Technology makes no warranty of claims as to the accuracy, completeness, or fitness for any particular purpose of the information provided herein. Nothing herein shall be construed as a recommendation to use any product or service in violation of existing patents or rights of third parties.

What is a Network?

A network consists of two or more computers that are linked in order to share resources (such as printers and CDs), exchange files, or allow electronic communications. The computers on a network may be linked through cables, telephone lines, radio waves, satellites, or infrared light beams.
Two very common types of networks include:
  • Local Area Network (LAN)
  • Wide Area Network (WAN)
You may also see references to a Metropolitan Area Networks (MAN), a Wireless LAN (WLAN), or a Wireless WAN (WWAN).

Local Area Network

A Local Area Network (LAN) is a network that is confined to a relatively small area. It is generally limited to a geographic area such as a writing lab, school, or building.
Computers connected to a network are broadly categorized as servers or workstations. Servers are generally not used by humans directly, but rather run continuously to provide "services" to the other computers (and their human users) on the network. Services provided can include printing and faxing, software hosting, file storage and sharing, messaging, data storage and retrieval, complete access control (security) for the network's resources, and many others.
Workstations are called such because they typically do have a human user which interacts with the network through them. Workstations were traditionally considered a desktop, consisting of a computer, keyboard, display, and mouse, or a laptop, with with integrated keyboard, display, and touchpad. With the advent of the tablet computer, and the touch screen devices such as iPad and iPhone, our definition of workstation is quickly evolving to include those devices, because of their ability to interact with the network and utilize network services.
Servers tend to be more powerful than workstations, although configurations are guided by needs. For example, a group of servers might be located in a secure area, away from humans, and only accessed through the network. In such cases, it would be common for the servers to operate without a dedicated display or keyboard. However, the size and speed of the server's processor(s), hard drive, and main memory might add dramatically to the cost of the system. On the other hand, a workstation might not need as much storage or working memory, but might require an expensive display to accommodate the needs of its user. Every computer on a network should be appropriately configured for its use.
On a single LAN, computers and servers may be connected by cables or wirelessly. Wireless access to a wired network is made possible by wireless access points (WAPs). These WAP devices provide a bridge between computers and networks. A typical WAP might have the theoretical capacity to connect hundreds or even thousands of wireless users to a network, although practical capacity might be far less.
Nearly always servers will be connected by cables to the network, because the cable connections remain the fastest. Workstations which are stationary (desktops) are also usually connected by a cable to the network, although the cost of wireless adapters has dropped to the point that, when installing workstations in an existing facility with inadequate wiring, it can be easier and less expensive to use wireless for a desktop.
See the Topology, Cabling, and Hardware sections of this tutorial for more information on the configuration of a LAN.

Wide Area Network

Wide Area Networks (WANs) connect networks in larger geographic areas, such as Florida, the United States, or the world. Dedicated transoceanic cabling or satellite uplinks may be used to connect this type of global network.
Using a WAN, schools in Florida can communicate with places like Tokyo in a matter of seconds, without paying enormous phone bills. Two users a half-world apart with workstations equipped with microphones and a webcams might teleconference in real time. A WAN is complicated. It uses multiplexers, bridges, and routers to connect local and metropolitan networks to global communications networks like the Internet. To users, however, a WAN will not appear to be much different than a LAN.

Advantages of Installing a School Network

User access control.
Modern networks almost always have one or more servers which allows centralized management for users and for network resources to which they have access. User credentials on a privately-owned and operated network may be as simple as a user name and password, but with ever-increasing attention to computing security issues, these servers are critical to ensuring that sensitive information is only available to authorized users.
Information storing and sharing.
Computers allow users to create and manipulate information. Information takes on a life of its own on a network. The network provides both a place to store the information and mechanisms to share that information with other network users.
Connections.
Administrators, instructors, and even students and guests can be connected using the campus network.
Services.
The school can provide services, such as registration, school directories, course schedules, access to research, and email accounts, and many others. (Remember, network services are generally provided by servers).
Internet.
The school can provide network users with access to the internet, via an internet gateway.
Computing resources.
The school can provide access to special purpose computing devices which individual users would not normally own. For example, a school network might have high-speed high quality printers strategically located around a campus for instructor or student use.
Flexible Access.
School networks allow students to access their information from connected devices throughout the school. Students can begin an assignment in their classroom, save part of it on a public access area of the network, then go to the media center after school to finish their work. Students can also work cooperatively through the network.
Workgroup Computing.
Collaborative software allows many users to work on a document or project concurrently. For example, educators located at various schools within a county could simultaneously contribute their ideas about new curriculum standards to the same document, spreadsheets, or website.

Disadvantages of Installing a School Network

Expensive to Install.
Large campus networks can carry hefty price tags. Cabling, network cards, routers, bridges, firewalls, wireless access points, and software can get expensive, and the installation would certainly require the services of technicians. But, with the ease of setup of home networks, a simple network with internet access can be setup for a small campus in an afternoon.
Requires Administrative Time.
Proper maintenance of a network requires considerable time and expertise. Many schools have installed a network, only to find that they did not budget for the necessary administrative support.
Servers Fail.
Although a network server is no more susceptible to failure than any other computer, when the files server "goes down" the entire network may come to a halt. Good network design practices say that critical network services (provided by servers) should be redundant on the network whenever possible.
Cables May Break.
The Topology chapter presents information about the various configurations of cables. Some of the configurations are designed to minimize the inconvenience of a broken cable; with other configurations, one broken cable can stop the entire network.
Security and compliance.
Network security is expensive. It is also very important. A school network would possibly be subject to more stringent security requirements than a similarly-sized corporate network, because of its likelihood of storing personal and confidential information of network users, the danger of which can be compounded if any network users are minors. A great deal of attention must be paid to network services to ensure all network content is appropriate for the network community it serves.
Florida Center for Instructional Technology
College of Education,
University of South Florida,
4202 E. Fowler Ave., EDU162
Tampa, Florida 33620
813.974.1640
Dr. Roy Winkelman, Director
This publication was produced under a grant from the Florida Department of Education.
The information contained in this document is based on information available at the time of publication and is subject to change. Although every reasonable effort has been made to include accurate information, the Florida Center for Instructional Technology makes no warranty of claims as to the accuracy, completeness, or fitness for any particular purpose of the information provided herein. Nothing herein shall be construed as a recommendation to use any product or service in violation of existing patents or rights of third parties.

What is a Topology?

The physical topology of a network refers to the configuration of cables, computers, and other peripherals. Physical topology should not be confused with logical topology which is the method used to pass information between workstations. Logical topology was discussed in the Protocol chapter.

Main Types of Physical Topologies

The following sections discuss the physical topologies used in networks and other related topics.
  • Linear Bus
  • Star
  • Tree (Expanded Star)
  • Considerations When Choosing a Topology
  • Summary Chart

Linear Bus

A linear bus topology consists of a main run of cable with a terminator at each end (See fig. 1). All nodes (file server, workstations, and peripherals) are connected to the linear cable.
Fig. 1. Linear Bus topology

Advantages of a Linear Bus Topology

  • Easy to connect a computer or peripheral to a linear bus.
  • Requires less cable length than a star topology.

Disadvantages of a Linear Bus Topology

  • Entire network shuts down if there is a break in the main cable.
  • Terminators are required at both ends of the backbone cable.
  • Difficult to identify the problem if the entire network shuts down.
  • Not meant to be used as a stand-alone solution in a large building.

Star

A star topology is designed with each node (file server, workstations, and peripherals) connected directly to a central network hub, switch, or concentrator (See fig. 2).
Data on a star network passes through the hub, switch, or concentrator before continuing to its destination. The hub, switch, or concentrator manages and controls all functions of the network. It also acts as a repeater for the data flow. This configuration is common with twisted pair cable; however, it can also be used with coaxial cable or fiber optic cable.
Fig. 2. Star topology

Advantages of a Star Topology

  • Easy to install and wire.
  • No disruptions to the network when connecting or removing devices.
  • Easy to detect faults and to remove parts.

Disadvantages of a Star Topology

  • Requires more cable length than a linear topology.
  • If the hub, switch, or concentrator fails, nodes attached are disabled.
  • More expensive than linear bus topologies because of the cost of the hubs, etc.

Tree or Expanded Star

A tree topology combines characteristics of linear bus and star topologies. It consists of groups of star-configured workstations connected to a linear bus backbone cable (See fig. 3). Tree topologies allow for the expansion of an existing network, and enable schools to configure a network to meet their needs.
Fig. 3. Tree topology

Advantages of a Tree Topology

  • Point-to-point wiring for individual segments.
  • Supported by several hardware and software venders.

Disadvantages of a Tree Topology

  • Overall length of each segment is limited by the type of cabling used.
  • If the backbone line breaks, the entire segment goes down.
  • More difficult to configure and wire than other topologies.

5-4-3 Rule

A consideration in setting up a tree topology using Ethernet protocol is the 5-4-3 rule. One aspect of the Ethernet protocol requires that a signal sent out on the network cable reach every part of the network within a specified length of time. Each concentrator or repeater that a signal goes through adds a small amount of time. This leads to the rule that between any two nodes on the network there can only be a maximum of 5 segments, connected through 4 repeaters/concentrators. In addition, only 3 of the segments may be populated (trunk) segments if they are made of coaxial cable. A populated segment is one that has one or more nodes attached to it . In Figure 4, the 5-4-3 rule is adhered to. The furthest two nodes on the network have 4 segments and 3 repeaters/concentrators between them.
NOTE: This rule does not apply to other network protocols or Ethernet networks where all fiber optic cabling or a combination of a fiber backbone with UTP cabling is used. If there is a combination of fiber optic backbone and UTP cabling, the rule would translate to a 7-6-5 rule.The speed of networking switches is vastly improved over older technologies, and while every effort should be made to limit network segment traversal, efficient switching can allow much larger numbers of segments to be traversed with little or no impact to the network.

Considerations When Choosing a Topology

  • Money. A linear bus network may be the least expensive way to install a network; you do not have to purchase concentrators.
  • Length of cable needed. The linear bus network uses shorter lengths of cable.
  • Future growth. With a star topology, expanding a network is easily done by adding another concentrator.
  • Cable type. The most common cable in schools is unshielded twisted pair, which is most often used with star topologies.

Summary Chart

Physical Topology Common Cable Common Protocol
Linear Bus Twisted Pair
Coaxial
Fiber
Ethernet
Star Twisted Pair
Fiber
Ethernet
Tree Twisted Pair
Coaxial
Fiber
Ethernet
Florida Center for Instructional Technology
College of Education,
University of South Florida,
4202 E. Fowler Ave., EDU162
Tampa, Florida 33620
813.974.1640
Dr. Roy Winkelman, Director
This publication was produced under a grant from the Florida Department of Education.
The information contained in this document is based on information available at the time of publication and is subject to change. Although every reasonable effort has been made to include accurate information, the Florida Center for Instructional Technology makes no warranty of claims as to the accuracy, completeness, or fitness for any particular purpose of the information provided herein. Nothing herein shall be construed as a recommendation to use any product or service in violation of existing patents or rights of third parties.